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You have to be level 60, and you have to finish the game in hell. There is a good chance that you will be undergeared to hell if you jump in immediately, so it is soft condition, but you’re probably going to have to farm equipment for a period of time in a little hell [difficult ]. But hell is soloable. We believe that the key to the World of Warcraft element: the ability of someone to play by yourself, or play with your friends. PCG: What can you tell men random events? How do these jobs? WC: a technical level, we have areas in the world where we can exchange what was there before. Usually, it is as boring this field is empty, and we can change for special occasions. The main objective of the design perspective is the player surprise. And ease the feeling milling or the feeling that the game is a daunting both by surprise and random. Some events are very common, like a jar of souls, and some events are all kinds of things you can do with random [really weird.]: We can make a small event, for example, is not the equivalent of the fight against some monsters that are played in a jar of such souls. We can [also] do random sellers. AC: Yes. A lot of the time, you have to play through the game, for example, in the plain will not see any provider in the world, but when you hit a nightmare and play through suddenly found a mine or something. Go to the cave, and he’s down there, and for some reason went around looking for something. So actually accompany you through. You’ve seen http://www.mmotank.com the same cave on Normal, but he was not there. Until the second play through, it feels like the world is alive and growing. This is one of the best things about random events – which gives an idea of ??this vitality world to him. It feels like it’s a different whenever you interact with them. You could get to hell and still has not seen after an event, so as you face the first time, and this is very cool. PCG: So the rewards are more valuable than reduced toughest bosses and enemies events? WC: I do not think any event like this. Frankly, our goal is to design players enjoy traveling around the world, hunting for rare monsters champion [with respect to end the game, and content level 60. I think the hero / rare monsters provide most part of longevity, in terms of gameplay. Then when you do that, if you happen to come across a random event, very well. Whatchu know about this flag sick game? PCG: Is hardcore players get nothing extra for their dedication, as looting or different directions? WC: no looting or statistics. There are rewards are a beauty to have a system of signs in World of Warcraft, which is a visual representation of their achievements, and this is what appears on the screen 4wower.com, or anytime you create a party with friends. They are customizable, and some customization options are unlocked through a gross achievements. PCG: Now in World of Warcraft, were friends or make offers and get them, and brought the power power leveling much of the game.

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